Getting started with Unity
The Scene is your view into the world that you are creating. It’s used to set up the environment, characters, cameras, lights, and more. A scene is made up of a series of GameObjects. A GameObject is best thought of as an empty container where you define its purpose by adding components to it. A component gives functionality to its GameObject.
To explore this further, click on the Main Camera within the Hierarchy window. The Inspector window will populate with three out-of-the-box components that define the GameObject:
You’ll be setting up a scene that has a ramp, a bucket and a ball. When running the scene, the ball will roll off the ramp and land in the bucket.
First, add the ramp and bucket to your scene:
Unity has several primitive objects that can be used in your game. A one-meter sphere will be used for the ball.
Press the Play button located at the top of the editor to see what happens when running the game.
Spoiler: Nothing happens, and the camera is positioned horribly! First, let’s fix the camera:
Select the Game tab to see where the camera has moved to. Feel free to adjust the Position and Rotation if you want a different view.