Getting started with Unity
The Unity Hub is a management tool that enables you to control multiple Unity editor versions and projects. You will use it when installing new versions of the Unity editor, loading projects and creating new projects. To start, you will create a new project.
Once Unity has loaded with the project you will see six windows that you’ll use on a regular basis:
Note: Don’t worry if some of these do not make sense yet – you will learn more of the concepts and interact with the windows throughout the tutorial.
A project is made up of many types of assets. An asset is a representation of any item in your game, such as models, images, scenes, scripts and more. It is important to keep your assets organized as you will have many.
In this project you will use two types of assets, models and scripts, which will need their own folders:
The models that you will be using can be downloaded by cloning the GitHub repository. Once downloaded, extract the models located in the starter > models folder into the Assets > Models folder in your project.
![project setup]((/tutorial/Getting-started-with-Unity//images/projectFileSetup.gif)