Listen for the Input System's Action events via C#
Last Update: Oct 19, 2019
This tutorial was created with Unity version 2019.2.
In certain scenarios it may be beneficial to listen for Input System Action callbacks via C#, rather than using the built in Player Input component. This tutorial will walk through writing an InputManager
script to listen for and route such events.
This is a continuation of the How to make a configurable camera with the new Input System tutorial, which covers fundamental knowledge of the Input System. While not recommended (unless you are already familiar with the Input System) you can skip tutorial by cloning the starterProject in the repository.